Updates

Update 0.2 - Patch Notes

PF2 Team - Jan 11, 2020


  • Added A Loadout System from an older version of TF2C with permission from Drudlyclean the Skeledude (press M to open and close the menu)
  • Added Discord RPC
  • Added cp_powerhouse and ctf_well to the map pool
  • Added the SMG to Medic’s Primary Slot
  • Added a particle effect to grenades to increase their visibility
  • Added a trail to Nail gun nails and Tranquilizer darts
  • Added the Silenced Pistol to the Spy’s Primary Slot
  • Added the Shotgun to Scout’s secondary slot
  • Added an unused sound for when an objective is captured
  • Added a sound to the intelligence briefcase when it resets
  • Added unused speech bubble which appears above a player while they are typing
  • Added the command viewmodel_offset
  • Added an unused Ubercharge ability where if you aren’t healing a target during an uber, you can heal yourself
  • Added the cvar pf_enable_civilian 1/0 is default


  • Updated maps 2fort, Dustbowl, Well, Hydro
  • Updated various view model animations
  • Updated various third person animations
  • Updated the CTF HUD
  • Updated blood particle effects to match HL2’s
  • Updated Rocket Launcher smoke trail
  • Updated various sounds
  • Updated weapon textures for the Rocket Launcher, and Shovel
  • Updated tips
  • Updated intelligence briefcase textures
  • Updated the intelligence lobby and room textures
  • Updated the range of the concussion grenade to be consistent with other grenades
  • Updated the EMP to destroy fallen weapons and to cause enemies killed by it to disintegrate
  • Updated the Random button on the character select screen
  • Updated the range and duration of the Concussion grenade

  • Detonating your Dispenser now does AoE explosive damage to yourself and enemies depending on how much metal it has. (Up to 250 damage with a full dispenser)
  • Swapped the Grenade Launcher and Pipe Bomb Launcher’s loadout slots
  • Swapped the Scout’s SMG to be an alternate Primary weapon
  • Swapped the Sapper to the 5th slot to align with the Engineer’s PDA slots
  • Removed Scout’s double jump
  • Enabled bunny hopping
  • Changed the way pipe bombs are affected by damage sources

  • Fixed throwing grenades through walls
  • Fixed Gas Grenades floating mid air
  • Fixed map exploits on Hydro
  • Fixed a bug with Backstabbing (This will be reverted as backstabs are now too inconsistent)
  • Fixed a bug where the Napalm and Gas grenade could explode in the air
  • Napalm grenades don’t deal fire damage

Known Issues:

  • Syringe Gun doesn’t take ammo from ammo boxes unless the ammo counter is at 150
  • The Branding Iron’s idle animation is inconsistent with the end of it’s draw animation
  • The rocket texture of the rocket in Soldier’s Shotgun taunt uses the ammo box texture
  • Hit sounds work when dealing 0 damage
  • Weapons will pre-load a shot if you swapped weapons before finishing a reload
  • The Silenced Pistol has a green kill icon instead of a white one
  • Syringe Gun doesn’t work as intended
  • The Blue Dispenser screen’s arrow disappears

Hotfix:

  • Removed unnecessary weapon script .TXT files