Updates

Update 0.3 - Patch Notes

PF2 Team - Feb 21, 2020


  • Updated the Pyros Flamethrower
  • Using primary fire slows you down
  • Alt fire with the Flamethrower shoots an incendiary rocket
  • Alt fire takes 10 ammo per shot
  • On hit, deals up to a maximum of 15 damage and sets target on fire
  • Deals splash damage

  • Added beta Sniper charge meter
  • Added Heavy’s Trailer 1/2 ejected shells
  • Added toolsblockbullet2.vmt to the files
  • Added particle effects above players’ heads when under the effects of the Tranquilizer or a Concussion Grenade
  • Added old teleporter particles when entering and exiting the Teleporter
  • Added an alert for when enemies are using your Dispenser
  • Added more friction to grenades
  • Added the EMP’s ability to remove Sappers and stun Sentries for 5 seconds
  • Added beta explosions
  • Added binders on the desk of 2fort’s intel rooms
  • Added beta hay texture
  • Added beta blue train boxcar texture
  • Added beta pickup truck texture
  • Added beta tire textures
  • Added gray computer textures to 2fort
  • Added beta spytech textures to some machines on 2fort
  • Added ad_dustbowl2 to the mapcycle (Made by Horiuchi)
  • Added (beta) ctf_badlands to the mapcycle (Made by Kit Carson, optimized by Horiuchi)
  • Added pf_target (tr_target edited by Horiuchi)
  • Added ctf_well to the map pool

  • Updated cp_well
  • Updated the awning on 2fort above the staircase leading to the intel
  • Updated Scout and Engineer’s shotgun animations
  • Updated the Nail Gun and Tranquilizer server side projectiles to be consistent with client side projectiles
  • Updated Shotgun animations
  • Updated Engineer’s wrench animation
  • Updated Heavy’s third person animations
  • Updated Rocket Launcher animations
  • Updated the control point model and texture
  • Updated the Concussion Grenade’s concussion effect
  • Updated Grenade particles
  • Set cl_showpluginmessages 1 to config_default
  • The Engineer can now shoot sappers off of his buildings (damage is affected by damage falloff)
  • Touching the Resupply Locker now removes effects of the Tranquilizer and Concussion Grenade

  • Fixed the Branding Iron’s draw animation to be consistent with it’s idle
  • Fixed Pyro’s Napalm Grenade and Spy’s Gas Grenade working under water
  • Fixed damage numbers not working
  • Fixed Hitsounds playing when attacking an ubered enemy
  • Fixed Teleporter send particles not displaying
  • Fixed a bug with the Medi gun which allowed for a player to heal themselves infinitely
  • Removed excess files which were not being used
  • Removed out of place player folder which saves 180mb