Updates
Update 0.4 - Patch Notes
Bradasparky - Mar 23, 2020
- Updated the game’s logo
- Updated the Minigun sounds
- Fixed the intelligence briefcase falling through the world when dropped in some places
- Fixed cl_showpluginmessages
- Fixed a glitch with quick switching while cooking a grenade
- Added tips for grenades and Pyro’s flame rockets on the class selection screen
- Added a loading screen tip about enemies using your teleporter and dispenser for Engineer
- Reduced the amount of bullets per shot on Medic’s SMG 2>1
- Removed sound files for developer commentary
- Uncompressed background01 to improve load times
- Added the ctf_well intro movie
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Added flag support for ad_gravelpit
- Options Menu
- Added viewmodel fov and offset sliders in advanced options
- Added mic_meter_live and mic_meter_dead images in voice options
- You can now select pf_picmip levels in multiplayer advanced settings
- You can now select hitsounds, last hitsounds, and their volume and pitch, in advanced settings
- The fov slider in the video and multiplayer tab now have a max of 130
- Updated ad_dustbowl2
- All Materials, Models, Sounds and Scripts previously packed into the map are now in the game files
- Overhauled the environment
- Stage 1/2 tunnel has been overhauled
- Fixed stuck spot behind the sign on stage 2
- A tunnel and house have been added at the beginning of Stage 2, to resemble pre-release screenshots
- The minecart at the end of the 3rd stage has been removed, and the small health kit has been upgraded to a medium health kit
- An out of bounds exploit has been fixed on stage 3
- Updated ctf_2fort
- Added Trailer 1 beams to intel room
- Added Trailer 1 team logos to intel room lobby
- Updated BLU base to resemble Trailer 2
- Changed wooden lamps to resemble Trailer 1&2
- Changed the blast door to resemble Trailer 1
- Changed intel room computers to resemble Trailer 1
- Fixed thirdperson mode not displaying aim matrixes
- Fixed first person muzzle flashes