Updates

Update 0.5 - Patch Notes

PF2 Team - Jul 28, 2020


General changes

  • Added a grenade throwing sound
  • Added lip-syncing for beta voicelines and screams
  • Live TF2’s Crosshair system has been added
  • Added chat message sound
  • Added new sounds for the Branding Iron and Incendiary Rocket
  • Added many additional sounds for grenades (impact, throw, etc..)
  • Dynamic Lighting has been added for various things
  • Added additional pain and death sounds
  • Added icons for the pipebomb launcher replacing the stickybomb icon
  • Added a specific menu for unique PF2 related settings
  • FGD has been updated to include disabling grenades being regenerated at resupply cabinets, toggling if grenades can explode in respawn rooms and adding func_ladder

  • Updated game logos
  • 󠀀Overhauled the menu UI
  • 󠀀Maximum killfeed notifications increased (4 → 8)
  • 󠀀Tons of beta texture changes
  • 󠀀Many of the grenade particles have been overhauled
  • Engineer & Sniper’s viewmodels now have team colored variants
  • Replaced the old lightwarp and rimlighting with a full lambertain shader
  • Updated model and texture for the resupply cabinet
  • Updated pyro’s incendiary rocket’s trail to be less intense
  • Updated pyro’s flamethrower particles to be more accurate to pre-release media
  • Added menu photos for ad_dustbowl2 and ctf_well
  • Updated menu photos for tc_hydro and ctf_2fort
  • Updated default networking settings to the modern era
  • General cleaning up of files

Bug Fixes

  • Nail grenade nails now display kill icons
  • Grenade counter now appears when the medigun is equipped
  • Quantum Crouch exploit has been patched
  • General reloading and thirdperson issues have been resolved
  • Damage numbers now display properly when doing damage over 255
  • Killsounds now work as intended
  • Medic infinite healing bug fixed

New Notable ConVars

  • pf_grenadepack_respawn_time “25” - Respawn time for grenade packs
  • pf_flag_speed_penalty “.66” - Speed penalty while carrying the flag
  • pf_expensivebulletsplash “0” - Use the old system intensive bullet splash particle
  • pf_concuss_effect_disable “0” - Disables camera shake from concussion grenade
  • pf_delayed_knife “0” - Enables the old delayed knife
  • cl_load_tf2_content “0” - Mount the content from Team Fortress 2 if possible

Gameplay changes

  • Infection has temporarily been disabled
  • Spy’s backstab is now instant
  • Pyro’s flame rocket no longer work underwater
  • Pyro is no longer slowed by his flamethrower
  • Grenades shot out of the grenade launcher explode upon contact with an enemy
  • Remote Detonatable Pipebombs should roll less and explode when shot
  • Remote Detonatable Pipebombs now do less damage (120 → 80)

Grenade Changes

  • Holstering system has been added (cannot shoot while cooking a grenade)
  • Frag Grenade explosion damage changed (190 → 120)
  • Frag, Nail, Incendiary and MIRV Grenade explosion range changed (198 → 180)
  • Incendiary Grenade explosion damage changed (198 → 100)
  • Nail Grenade nail damage changed (18 → 10)
  • MIRV bomblets range changed (198 → 120)
  • All classes now hold a maximum of two frag grenades (four previous)
  • Scout now holds a maximum of two of his primary and secondary grenades
  • Engineer, Demoman and Medic now hold a maximum of two secondary grenades
  • Soldier, Pyro, Heavy and Spy now hold a maximum of one secondary grenade

Map Changes

  • Tributes to Rick May have been added to the maps
  • Tons of beta accuracy
  • background01 now supports 130 fov
  • Fixed general lighting issues on most maps
  • More Grenade Packs added on ad_dustbowl and ad_dustbowl2
  • Spawn fences have been added to ad_dustbowl and ad_dustbowl2 to disallow you from going too far back
  • Grenade Packs added on cp_well, ctf_well, ctf_2fort, ad_gravelpit, cp_granary and tc_hydro

  • ctf_2fort
    • Added railing to the spiral staircase
    • Clipped the rock wall in the intel basement
  • ad_gravelpit
    • Lowered the ground and removed the stairs to reveal an unused small healthkit and soundscape proxy
    • Added a wall to BLU hut at C cap
    • Displacement holes patched
  • cp_granary
    • Clipped off some odd high up ledges and props
    • Changed middle and last point areas to be more accurate to pre-release media
  • ad_dustbowl2
    • capture point have been added to stage one and two
    • Various clipping and displacement issues and oddities have been fixed
    • Odd road overlay on stage two has been fixed
    • On stage two, the House Tunnel that leads to Sniper Ledge has been simplified and reworked to be like the tunnel seen in beta screenshots
    • On stage three, RED team shortcut has been removed in favor of signs that lead you to the one-way door
  • ad_dustbowl
    • Ladder has been added on the first stage
    • Various clipping and displacement issues and oddities have been fixed
    • The alcove on the second stage has been recreated
    • An extra pathway has been added to stage three for the attacking team
    • Added extra details in the skybox
  • tc_hydro
    • Replaced the map with its beta counterpart
  • pf_target
    • Bot config file now executes automaticaly on map load
    • Bot button, Pool, Greenscreen, Elevator Test and dynamic lighting test rooms added

Hotfix

  • Fixed a bug in Linux Dedicated servers