Updates

Update 0.6 - Patch Notes

PF2 Team - Mar 7, 2021


Key changes

  • Added player armor
  • Added VOX as the announcer (Originally by Marphy Black)
  • Beta player models and textures
  • Removed the loadout system
  • Removed the TF2C menu system
  • Removed the silenced pistol

General changes

  • Added new advanced options menu and credits menu
  • Flag HUD now shows up on AD maps when the flag is enabled
  • Added armor packs
  • Stats that were hardcoded are now modifiable in weapon scripts
  • Added cut freeze cam photo frame screen
  • Added new achievements
  • Added achievement hud notifications
  • Beta style revolver texture
  • Improved Ukrainian and Russian localization
  • Added a HUD element that displays what negative conditions you’re currently afflicted by
  • Heal numbers, ammo repair numbers and armor damage numbers
  • Added building hit sounds and damage numbers
  • TargetID now functions correctly
  • Armor is displayed on targetID
  • Added hybrid CTF-CP support
  • Probably more stable

Gameplay

  • Re-enabled infection, now behaves more like it did in TFC, dealing 8 damage every 2 seconds, but only lasts for 14 seconds
  • Hitting friendly players with the wrench restores armor. Consumes, at most, 10 metal per hit which will repair 50 armor points.
  • Spy now regains cloak upon picking up ammo
  • Healing an active teleporter will now heal both
  • A sapper placed on an active teleporter will be placed on both
  • Detonating teleporters now deals explosive damage
  • Reverted increased sentry spread
  • Limited the number of times you can duck while in-air
  • Reduced AD flag speed penalty to 75% from 66%
  • Dispensers repair armor at a rate of 5 armor points per second
  • Added some of the informative medic callouts from Live TF2, such as the flaming callout bubble

Weapons

  • Medic’s primary is now the SMG
  • Incendiary rockets arc
  • Incendiary rockets ignore armor on direct hits
  • The tranquilizer now reloads passively
  • The sniper rifle will cripple players when shot at the leg, but will only deal half the damage
  • Restored grenade launcher damage back to 100 when armor is disabled
  • Pipe bombs will no longer explode on impact if they’ve touched the ground, but will if they’ve only hit a wall
  • Successfully healing a player with the syringe plays the sound in the world rather than just to the healed player
  • The fish wacker now has a proper texture
  • Added “hold to zoom” option for the sniper rifle
  • New fish wacker sounds
  • View models updated to match beta models

Grenades

  • Exploding a grenade in hand now launches you upwards instead of into the ground
  • All grenades now have a radius of 132, the same as the pipebomb
  • Heal grenades now do 30 damage and will infect enemies
  • Heavy takes less push back force from his own grenades
  • Caltrops do self-damage
  • Sentry grenade resistance is now 15% at all levels, compared to the previous 25%, 45% and 65%
  • Reduced grenade next throw time from 1.5 seconds to 0.67 seconds
  • Reduced caltrop slowdown duration from 15 seconds to 8 seconds
  • Added “press to throw” option
  • Beeping is now structured the same as the beta, based on what can be heard in trailer 2
  • Reduced detonation time from 4 seconds to 3.8 seconds
  • Removed forced cooldown between grenade throws when weapon holstering is disabled
  • Added 0.8-second delay between when the grenade key is pressed and when you can throw
  • Dropped ammo stuck by an EMP blast now explodes
  • EMP’s now deal a set amount of damage while halving the hit player’s ammo

Maps

  • Updated all AD maps to support the flag hud
  • Update all maps with armor pack locations
  • ctf_2fort
    • Fixed lighting issues
  • ad_dustbowl
    • Cosmetic changes and fixed some visual bugs
    • Added extra doorways outside blue spawn on stage 3
  • Cosmetic changes to tc_hydro

Misc.

  • Ported over the func_respawnflag brush entity
  • Improved support for invade CTF
  • Improved DirectX 8 support
  • Removed april fools content
  • pf_picmip no longer requires restarting the game on Windows and Linux

Bug fixes

  • Fixed the blue dispenser screen being invisible
  • Nails fired before switching team are now removed
  • Fixed primed grenades being dropped on team switch
  • Hitboxes update when taunting
  • Spy’s can now see enemy target ID’s
  • Fixed sometimes being unable to attack for an extended time after throwing a grenade
  • Fixed grenades and pipebombs not doing full damage on a direct hit
  • Sentries no longer make hurt sounds on every hit
  • Fixed a freeze panel crash
  • The pipebomb detonation beep will play its full duration before playing again
  • pf_grenade_holstering now works correctly
  • cl_first_person_uses_world_model is now locked behind sv_cheats
  • Fixed players constantly emitting pain sounds
  • Grenades exploded in hand will now deal damage to enemies
  • Napalm and gas grenades no longer have to be at a complete standstill to explode
  • The EMP can no longer deal damage through props
  • Fixed engineer not flinching
  • Fixed the grenade beeping sound getting cut off when thrown mid beep
  • Fixed napalm afterburn kills showing up as flamethrower kills
  • Fixed nails not colliding with some solids
  • Nails now create impact decals on all solids
  • Fixed cases where the explosion effect being invisible on some walls
  • Fixed grenades resetting on resupply
  • Fixed being able to pick the intel while cloaked
  • Fixed heavy not using the correct animation when spun up and ducking
  • Fixed the minigun muzzle flash particle not disappearing on death
  • Fixed playing hurt sounds when ubered
  • Fixed blood coming out of the gas grenade
  • Added a 1 second cooldown on class changes to prevent spamming

ConVars

  • pf_armor_enabled
  • tf_damageforcescale_self_heavy - changes explosive push force for heavy
  • pf_armor_enabled
  • tf_sniper_rifle_charge_damage_multiplier, pf_sniper_rifle_tfc_style, pf_sniper_rifle_tfc_noair, pf_sniper_rifle_tfc_nofire
  • pf_grenade_press_throw
  • pf_napalm_bomb
  • tf_flamethrower_speed_penalty_enabled, tf_flamethrower_speed_penalty
  • pf_achievement_notifications
  • pf_duckjump, pf_autohop, pf_disable_bunnyhop_cap
  • tf_dingalingaling_lastarmorhit, tf_dingaling_lastarmor_volume, hud_combattext_armor_*
  • hide_server
  • pf_grenades_no_self_damage