Updates
The 0.7.2 Update
PF2 Team - Aug 26, 2023
Apologies on the wait, we spent extra development time on improving PF2-Tools for server hosts and plugin developers. PF2-Tools is still unavailable on Windows at this time.
Animations
- Updated Engineer’s grenade viewmodel animations to be more consistent with the rest of the classes.
Cleaned up EMP animation
Cleaned up frag animation
- Updated Scout’s first person Nailgun animations
Cleaned up frag animation
- Updated Nail Grenade viewmodel animations
THUMP
CLAMP
- Updated MIRV first person model to include animated buttons
Beep boop! I'm a MIRV!
Additions
- Added a filter option for voice commands for the chat window
- Large ammo kits now dispense grenades if there are no grenade packs to be found in a map (Controlled with pf_ammokit_grenades)
- Added an adjustable freeze cam FOV slider in the advanced options
- Added a default team icon if the game can’t load one
- Added new class menu music
- Added “armor” keyvalue to players for use with AddOutput
- Improved all of the classes’ eye materials
- Remodelled the chicken prop
- Added animated computer reels
- Updated Grenade Bucket pickup sounds
- Updated Nail Grenade priming sounds
Balance Changes
- Scout’s Bear Traps no longer bounce upon hitting a surface
- Scout’s Bear Traps now inflict damage to enemies mid-air before hitting a surface
Bug Fixes
- Changed the
grenade_disarmed
event to receive the thrower and disarmer’s user ID instead of their entity indices - Fixed a rare bug with spawn points where team checks and class spawnflags could be bypassed (e.g. Civilian spawning on the wrong team, Soldier spawning in Scout spawns, etc.)
- Fixed a bug with tauntkills where they couldn’t hurt teammates on round end
- The final hit of the Spy Fencing taunt now ignores armor
- Fixed a bug where spamming the scoreboard button while in the class menu would kick players out of the game with a “too many stringcmds” error
- Fixed a bug with voice gestures where they would not play after throwing grenades
- Fixed a bug where
func_monitor
did not render properly on multiplayer maps - Fixed a bug where the local player wasn’t counted in the class count on the class menu
- Fixed a bug where buildings would re-enable on round end if it was disabled by an EMP
- Removed temporary gametext pertaining to Attack/Defend and Invade flag modes
- Fixed a bug where the Tranquilzer Gun’s clip would infinitely reload if there is no reserve ammo
- Fixed a rogue vertex on Sniper’s hat LOD
- Fixed a visual bug with the Grenade Launcher’s reload animation where the frames would snap erratically
- Fixed a bug where the Scout’s mic bone would not animate correctly
- Fixed the Spawn Turret’s name not displaying properly in the kill feed
- Fixed a Mac OS specific bug where the game would not load past the intro video
- Fixed a bug with Pipebomb Launcher pipebombs where the bounce sound would play repeatedly if stuck on a slanted surface
- Fixed class menu music not looping properly at some points
- Fixed a bug where bullets and explosions could influence the Grenade Launcher’s grenades
- Fixed a bug where third person gestures didn’t reset on spawn client side
- Fixed a bug where nails would collide with players, causing their movement to hitch awkwardly
- Fixed a bug where Arena’s Waiting For Players list didn’t display players properly
- Fixed a bug where Spies could detonate their sappers using the “destroy” command
Maps
- Goldrush
- Updated the third’s stage artpass to be more detailed
Commands
- Added
pf_ammokit_grenades
to control if large ammo kits should dispense grenades - Added
pf_freezecam_fov
to control the FOV of the freeze cam separate from the player FOV